| Settlements | Port Royale (English), Fort Orange (Dutch) | Jamaica |
|---|---|---|
| Shores | ||
| Caves / Dungeons | One | |
| National Capital | Yes (English) | |
| Notes |
Teleport Locators[]
Fort Orange (FortOrange_town)[]
Goto Locators[]
- FortOrange_town, goto, goto1
- FortOrange_town, goto, goto2
- FortOrange_town, goto, goto3
- FortOrange_town, goto, goto4
- FortOrange_town, goto, goto5
- FortOrange_town, goto, goto6
- FortOrange_town, goto, goto7
- FortOrange_town, goto, goto8
- FortOrange_town, goto, goto9
- FortOrange_town, goto, goto10
- FortOrange_town, goto, goto11
- FortOrange_town, goto, goto12
- FortOrange_town, goto, goto13
- FortOrange_town, goto, goto14
- FortOrange_town, goto, goto15
Reload Locators[]
- FortOrange_town, reload, reload1 - Exit to Jungle 1 (FortOrange_ExitTown), door
- FortOrange_town, reload, reload2 - House 1 (CommonHut), left from Exit to Jungle 1, door
- FortOrange_town, reload, reload3 - House 2, left from House 1, inactive
- FortOrange_town, reload, reload4 - House 3 (CommonRoom_MH), left from House 2, door
- FortOrange_town, reload, reload5 - Tavern (FortOrange_tavern), forward from House 1, door
- FortOrange_town, reload, reload6 - Governor's Residence (FortOrange_townhall), right from House 4, door
- FortOrange_town, reload, reload7 - House 4 (CommonRoom_MH2), right from Store, door
- FortOrange_town, reload, reload8 - Store (FortOrange_store), right from Exit to Jungle 1, door
- FortOrange_town, reload, reload9 - behind Governor's Residence, inactive
Port Royal (PortRoyal_town)[]
Reload Locators[]
- PortRoyal_town, reload, boat - Boat, return to ship, exit
- PortRoyal_town, reload, reload1_back - Port, return to ship, exit
- PortRoyal_town, reload, reload3_back - Governor's Residence (PortRoyal_townhall), right from Port Control, door
- PortRoyal_town, reload, reload4_back - Tavern, right from Exit to Jungle, door
- PortRoyal_town, reload, reload5_back - Shipyard (PortRoyal_shipyard), left from Brothel, door
- PortRoyal_town, reload, reload6_back - Store (PortRoyal_store), left from House Sp4, door
- PortRoyal_town, reload, reload7_back - Church (PortRoyal_church), right from Brothel Room, door
- PortRoyal_town, reload, reload8_back - Moneylender's Residence (Marigo_bank), left from Port Control, door
- PortRoyal_town, reload, reload9_back - Brothel (PortRoyal_brothel), in front of Port, door
- PortRoyal_town, reload, reload91- Brothel Room (PortRoyal_SecBrRoom), double-right from Brothel, door
- PortRoyal_town, reload, reload10 - Port Control (PortRoyal_PortOffice), forward and left from Governor's Residence, door
- PortRoyal_town, reload, gate_back - Exit to Jungle (PortRoyal_ExitTown), left from Tavern, door
- PortRoyal_town, reload, reloadPR1 - right from Church, inactive
- PortRoyal_town, reload, houseS1 - Morgan's Residence (PortRoyal_houseS1), double-left from House Sp2, door
- PortRoyal_town, reload, houseSp1 - House Sp1 (CommonDoubleflourHouse_1), left from Store, door
- PortRoyal_town, reload, houseSp2 - House Sp2 (CommonStoneHouse), left from House Sp1, door
- PortRoyal_town, reload, houseSp3 - House Sp3 (CommonDoubleflourHouse_2), right from Shipyard, door
- PortRoyal_town, reload, houseSp4 - House Sp4 (CommonPirateHouse), right from Brothel, door
Brothel (PortRoyal_brothel)[]
Reload Locators[]
- PortRoyal_brothel, reload, reload1_back - Port Royal (PortRoyal_town), door
- PortRoyal_brothel, reload, reload2_back - Private Room (PortRoyal_Brothel_room), door
- PortRoyal_brothel, reload, reload3 - Brothel Room (PortRoyal_SecBrRoom), door
Brothel Room (PortRoyal_SecBrRoom)[]
Reload Locators[]
- PortRoyal_SecBrRoom, reload, reload1 - Brothel (PortRoyal_brothel), door
- PortRoyal_SecBrRoom, reload, reload2 - Port Royal (PortRoyal_town), door
Church (PortRoyal_church)[]
Reload Locators[]
- PortRoyal_church, reload, reload1 - Port Royal (PortRoyal_town), door
Governor's Residence (PortRoyal_townhall)[]
Goto Locators[]
- PortRoyal_townhall, goto, goto1
- PortRoyal_townhall, goto, goto2
- PortRoyal_townhall, goto, goto3
- PortRoyal_townhall, goto, goto4
- PortRoyal_townhall, goto, goto5 - in front of Governor
Reload Locators[]
- PortRoyal_townhall, reload, reload1_back - Port Royal (PortRoyal_town), door
- Marigo_townhall, reload, reload2 - Residential Room (PortRoyal_RoomTownhall), door
Moneylender's Residence (PortRoyal_bank)[]
Reload Locators[]
- PortRoyal_bank, reload, reload1_back - Port Royal (PortRoyal_town), door
- PortRoyal_bank, reload, reload2 - Room (CommonResidence_1), door
Port Control (PortRoyal_PortOffice)[]
Reload Locators[]
- PortRoyal_PortOffice, reload, reload1 - Port Royal (PortRoyal_town), door
Shipyard (PortRoyal_shipyard)[]
Reload Locators[]
- PortRoyal_shipyard, reload, reload1_back - Port Royal (PortRoyal_town), door
- PortRoyal_shipyard, reload, reload2 - Room (CommonPackhouse_2), door
Store (PortRoyal_store)[]
Reload Locators[]
- PortRoyal_store, reload, reload1_back - Port Royal (PortRoyal_town), door
Tavern (PortRoyal_tavern)[]
Reload Locators[]
- PortRoyal_tavern, reload, reload1_back - Port Royal (PortRoyal_town), door
- PortRoyal_tavern, reload, reload2_back - Tavern Upstairs (PortRoyal_tavern_upstairs), door
Cave Entrance (Jamaica_CaveEntrance)[]
Reload Locators[]
- Jamaica_CaveEntrance, reload, reload1_back - Grotto (Jamaica_Grot), exit
- Jamaica_CaveEntrance, reload, reload2_back - Jungle 1 (Jamaica_Jungle_01), exit
Cape Negril (Shore35)[]
Goto Locators[]
- Shore35, goto, goto1
- Shore35, goto, goto2
- Shore35, goto, goto3
- Shore35, goto, goto4
- Shore35, goto, goto5
- Shore35, goto, goto6
- Shore35, goto, goto7
- Shore35, goto, goto8
Reload Locators[]
- Shore35, reload, boat - Boat, return to ship, exit
- Shore35, reload, reload1_back - Exit to Jungle (FortOrange_ExitTown), exit
- Shore35, reload, sea - inactive
Exit to Jungle 1 (FortOrange_ExitTown)[]
Goto Locators[]
- FortOrange_ExitTown, goto, goto1
- FortOrange_ExitTown, goto, goto2
- FortOrange_ExitTown, goto, goto3
Reload Locators[]
- FortOrange_ExitTown, reload, reload1_back - Jungle 3 (Jamaica_Jungle_03), exit
- FortOrange_ExitTown, reload, reload2_back - Cape Negril (Shore35), exit
- FortOrange_ExitTown, reload, reload3 - Fort Orange (FortOrange_town), door
Exit to Jungle 2 (PortRoyal_ExitTown)[]
Goto Locators[]
- PortRoyal_ExitTown, goto, goto1
- PortRoyal_ExitTown, goto, goto2
- PortRoyal_ExitTown, goto, goto3
- PortRoyal_ExitTown, goto, goto4
- PortRoyal_ExitTown, goto, goto5
- PortRoyal_ExitTown, goto, goto6
- PortRoyal_ExitTown, goto, goto7
- PortRoyal_ExitTown, goto, goto8
- PortRoyal_ExitTown, goto, goto9
- PortRoyal_ExitTown, goto, goto10
- PortRoyal_ExitTown, goto, goto11
- PortRoyal_ExitTown, goto, goto12
- PortRoyal_ExitTown, goto, goto13
Reload Locators[]
- PortRoyal_ExitTown, reload, reload1_back - Fort Port Royal (PortRoyal_fort), exit
- PortRoyal_ExitTown, reload, reload2_back - Jungle 1 (Jamaica_Jungle_01), exit
- PortRoyal_ExitTown, reload, reload3_back - The Lighthouse of Port Royal (Mayak3), exit
- PortRoyal_ExitTown, reload, reload4 - Port Royal (PortRoyal_town), door
Fort Port Royal (PortRoyal_fort)[]
Goto Locators[]
- PortRoyal_fort, goto, goto1 - next to Prison
- PortRoyal_fort, goto, goto01 - 1st floor Prison
- PortRoyal_fort, goto, goto11 - 1st floor Prison
- PortRoyal_fort, goto, goto21 - 1st floor Prison
- PortRoyal_fort, goto, goto31 - 1st floor Prison
- PortRoyal_fort, goto, goto41 - 1st floor Prison
- PortRoyal_fort, goto, goto51 - 1st floor Prison
- PortRoyal_fort, goto, goto61 - 1st floor Prison
- PortRoyal_fort, goto, goto02 - 2nd floor Prison
- PortRoyal_fort, goto, goto12 - 2nd floor Prison
- PortRoyal_fort, goto, goto22 - 2nd floor Prison
- PortRoyal_fort, goto, goto32 - 2nd floor Prison
- PortRoyal_fort, goto, goto42 - 2nd floor Prison
- PortRoyal_fort, goto, goto52 - 2nd floor Prison
- PortRoyal_fort, goto, goto62 - 2nd floor Prison
- PortRoyal_fort, goto, goto72 - 2nd floor Prison
- PortRoyal_fort, goto, goto03 - 3rd floor Prison
- PortRoyal_fort, goto, goto13 - 3rd floor Prison
- PortRoyal_fort, goto, goto23 - 3rd floor Prison
- PortRoyal_fort, goto, goto33 - 3rd floor Prison
- PortRoyal_fort, goto, goto43 - 3rd floor Prison
- PortRoyal_fort, goto, goto53 - 3rd floor Prison
- PortRoyal_fort, goto, goto63 - 3rd floor Prison
Reload Locators[]
- PortRoyal_fort, reload, reload1_back - Exit to Jungle 2 (PortRoyal_ExitTown), exit
- PortRoyal_fort, reload, reload2 - Prison (PortRoyal_prison), door
Grotto (Jamaica_Grot)[]
Goto Locators[]
- Jamaica_Grot, goto, goto1
Reload Locators[]
- Jamaica_Grot, reload, reload1_back - Cave Entrance (Jamaica_CaveEntrance), exit
Jungle 1 (Jamaica_Jungle_01)[]
Goto Locators[]
- Jamaica_Jungle_01, goto, goto1
- Jamaica_Jungle_01, goto, goto2
- Jamaica_Jungle_01, goto, goto3
- Jamaica_Jungle_01, goto, goto4
- Jamaica_Jungle_01, goto, goto5
- Jamaica_Jungle_01, goto, goto6
- Jamaica_Jungle_01, goto, goto7
- Jamaica_Jungle_01, goto, goto8
- Jamaica_Jungle_01, goto, goto9
- Jamaica_Jungle_01, goto, goto10
- Jamaica_Jungle_01, goto, goto11
- Jamaica_Jungle_01, goto, goto12
- Jamaica_Jungle_01, goto, goto13
- Jamaica_Jungle_01, goto, goto14
- Jamaica_Jungle_01, goto, goto15
- Jamaica_Jungle_01, goto, goto16
Reload Locators[]
- Jamaica_Jungle_01, reload, reload1_back - Exit to Jungle 2 (PortRoyal_ExitTown), exit
- Jamaica_Jungle_01, reload, reload2_back - Jungle 2 (Jamaica_Jungle_02), exit
- Jamaica_Jungle_01, reload, reload3_back - Cave Entrance (Jamaica_CaveEntrance), exit
Jungle 2 (Jamaica_Jungle_02)[]
Goto Locators[]
- Jamaica_Jungle_02, goto, goto1
- Jamaica_Jungle_02, goto, goto2
- Jamaica_Jungle_02, goto, goto3
- Jamaica_Jungle_02, goto, goto4
- Jamaica_Jungle_02, goto, goto5
- Jamaica_Jungle_02, goto, goto6
- Jamaica_Jungle_02, goto, goto7
- Jamaica_Jungle_02, goto, goto8
- Jamaica_Jungle_02, goto, goto9
- Jamaica_Jungle_02, goto, goto10
- Jamaica_Jungle_02, goto, goto11
- Jamaica_Jungle_02, goto, goto12
- Jamaica_Jungle_02, goto, goto13
- Jamaica_Jungle_02, goto, goto14
- Jamaica_Jungle_02, goto, goto15
- Jamaica_Jungle_02, goto, goto16
Reload Locators[]
- Jamaica_Jungle_02, reload, reload1_back - The Shores of Portland (Shore36), exit
- Jamaica_Jungle_02, reload, reload2_back - Jungle 3 (Jamaica_Jungle_03), exit
- Jamaica_Jungle_02, reload, reload3_back - Jungle 1 (Jamaica_Jungle_01), exit
Jungle 3 (Jamaica_Jungle_03)[]
Goto Locators[]
- Jamaica_Jungle_03, goto, goto1
- Jamaica_Jungle_03, goto, goto2
- Jamaica_Jungle_03, goto, goto3
- Jamaica_Jungle_03, goto, goto4
- Jamaica_Jungle_03, goto, goto5
- Jamaica_Jungle_03, goto, goto6
- Jamaica_Jungle_03, goto, goto7
- Jamaica_Jungle_03, goto, goto8
- Jamaica_Jungle_03, goto, goto9
- Jamaica_Jungle_03, goto, goto10
- Jamaica_Jungle_03, goto, goto11
Reload Locators[]
- Jamaica_Jungle_03, reload, reload1_back - Exit to Jungle (FortOrange_ExitTown), exit
- Jamaica_Jungle_03, reload, reload2_back - Jungle 2 (Jamaica_Jungle_02), exit
Prison (PortRoyal_prison)[]
Goto Locators[]
- PortRoyal_prison, goto, goto1
- PortRoyal_prison, goto, goto2
- PortRoyal_prison, goto, goto3
- PortRoyal_prison, goto, goto4
- PortRoyal_prison, goto, goto5
- PortRoyal_prison, goto, goto6
- PortRoyal_prison, goto, goto7
- PortRoyal_prison, goto, goto8
- PortRoyal_prison, goto, goto9
- PortRoyal_prison, goto, goto10
- PortRoyal_prison, goto, goto11
- PortRoyal_prison, goto, goto12
- PortRoyal_prison, goto, goto13
- PortRoyal_prison, goto, goto14
- PortRoyal_prison, goto, goto15
- PortRoyal_prison, goto, goto16
- PortRoyal_prison, goto, goto17
- PortRoyal_prison, goto, goto18
- PortRoyal_prison, goto, goto19
- PortRoyal_prison, goto, goto20
- PortRoyal_prison, goto, goto21
- PortRoyal_prison, goto, goto22
- PortRoyal_prison, goto, goto23
Reload Locators[]
- PortRoyal_prison, reload, reload1 - Fort Port Royal (PortRoyal_fort), exit
- PortRoyal_prison, reload, reload2 - cell, inactive
- PortRoyal_prison, reload, reload3 - cell, inactive
- PortRoyal_prison, reload, reload4 - cell, inactive
- PortRoyal_prison, reload, reload5 - cell, inactive
- PortRoyal_prison, reload, reload6 - cell, inactive
- PortRoyal_prison, reload, reload7 - cell, inactive
- PortRoyal_prison, reload, reload8 - cell, inactive
- PortRoyal_prison, reload, reload9 - cell, inactive
- PortRoyal_prison, reload, reload10 - cell, inactive
- PortRoyal_prison, reload, reload11 - cell, inactive
- PortRoyal_prison, reload, reload12 - cell, inactive
The Lighthouse of Port Royal (Mayak3)[]
Goto Locators[]
- Mayak3, goto, goto1
- Mayak3, goto, goto2
- Mayak3, goto, goto3
- Mayak3, goto, goto4
- Mayak3, goto, goto5
- Mayak3, goto, goto6
- Mayak3, goto, goto7
- Mayak3, goto, goto8
- Mayak3, goto, goto9
- Mayak3, goto, goto10
- Mayak3, goto, goto11
- Mayak3, goto, goto12
- Mayak3, goto, goto13
- Mayak3, goto, goto14
- Mayak3, goto, goto15
- Mayak3, goto, goto16
- Mayak3, goto, goto17
- Mayak3, goto, goto18
- Mayak3, goto, goto19
- Mayak3, goto, goto20
- Mayak3, goto, goto21
- Mayak3, goto, goto22
- Mayak3, goto, goto23
- Mayak3, goto, goto24
- Mayak3, goto, goto25
- Mayak3, goto, goto26
- Mayak3, goto, goto27
- Mayak3, goto, goto28
- Mayak3, goto, goto29
- Mayak3, goto, goto30
- Mayak3, goto, goto1_ins - inside of lighthouse
- Mayak3, goto, goto2_ins - inside of lighthouse
Reload Locators[]
- Mayak3, reload, boat - Boat, return to ship, exit
- Mayak3, reload, reload1_back - Exit to Jungle 2 (PortRoyal_ExitTown), exit
- Mayak3, reload, reload2 - back of lighthouse, inactive
- Mayak3, reload, sea - inactive
The Shores of Portland (Shore36)[]
Goto Locators[]
- Shore36, goto, goto1
Reload Locators[]
- Shore36, reload, reload1_back - Jungle 2 (Jamaica_Jungle_02), exit
